
“Professional voices bring another Hollywood dimension to the game industry: unions. In the same New York Times article, author Tim Gnatek succinctly sums up what is far from a black and white matter in regards to the actor’s union and associated costs. ‘They might just be good for marketing.’”
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‘A good movie actor is not necessarily a good video game voice,’ she said. She prefers to cast by voice ability rather than by fame. Minella debated whether a star cast alone ever led to an increase in game sales. A 2004 New York Times article on the video game voice acting industry (that is a pretty great read, by the by) states, We are proud to offer her views on the industry and the possibility of an upcoming video game industry strike by SAG-AFTRA. Lani also founded AudioGodz in 1992, a voice talent and production agency, so she has long term and intimate knowledge of voice production from the ground up. That’s just the tip of iceberg that is her credits. Those who don’t know that name by sight are likely to recognize her by voice as she has such characters as Ivy from Soul Calibur, Nancy Drew from near two decades of computer titles in the character’s name, and Urdnot Bakara/Eve from Mass Effect 3 under her name. We recently had the humbling opportunity to speak with voice production veteran Lani Minella after she offered her view on the ongoing kerfuffle between SAG-AFTRA and the video game industry in the comments of our article on the matter. Intro by Josh Bray, Interview By John Sweeney
