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Nancy drew video game voice actor
Nancy drew video game voice actor












“Professional voic­es bring an­oth­er Hollywood di­men­sion to the game in­dus­try: unions. In the same New York Times ar­ti­cle, au­thor Tim Gnatek suc­cinct­ly sums up what is far from a black and white mat­ter in re­gards to the actor’s union and as­so­ci­at­ed costs. ‘They might just be good for marketing.’”

#Nancy drew video game voice actor movie

‘A good movie ac­tor is not nec­es­sar­i­ly a good video game voice,’ she said. She prefers to cast by voice abil­i­ty rather than by fame. Minella de­bat­ed whether a star cast alone ever led to an in­crease in game sales. A 2004 New York Times ar­ti­cle on the video game voice act­ing in­dus­try (that is a pret­ty great read, by the by) states, We are proud to of­fer her views on the in­dus­try and the pos­si­bil­i­ty of an up­com­ing video game in­dus­try strike by SAG-AFTRA. Lani also found­ed AudioGodz in 1992, a voice tal­ent and pro­duc­tion agency, so she has long term and in­ti­mate knowl­edge of voice pro­duc­tion from the ground up. That’s just the tip of ice­berg that is her credits. Those who don’t know that name by sight are like­ly to rec­og­nize her by voice as she has such char­ac­ters as Ivy from Soul Calibur, Nancy Drew from near two decades of com­put­er ti­tles in the character’s name, and Urdnot Bakara/Eve from Mass Effect 3 un­der her name. We re­cent­ly had the hum­bling op­por­tu­ni­ty to speak with voice pro­duc­tion vet­er­an Lani Minella af­ter she of­fered her view on the on­go­ing ker­fuf­fle be­tween SAG-AFTRA and the video game in­dus­try in the com­ments of our ar­ti­cle on the mat­ter. Intro by Josh Bray, Interview By John Sweeney












Nancy drew video game voice actor